It was that paralyzing reality that I had no clue what I was doing, let alone if I was even doing it well. It wasn't the harrowing struggle of winning back Earth from an overwhelming force, either. No, it wasn't that my alien adversaries were willing to punish my every move with a barrage of laser fire that cut down every single member of my squad who I had, in a moment I now severely regret, named after the people in my family (sorry, Dad). ![]() My first ten hours in XCOM 2 were some of the hardest I've ever muscled through in a video game. Darkest Dungeon is more obviously punishing, every element built to communicate a sense of hopelessness and despair.īut how do the games compare, in their treatment of failure and death, both mechanically and thematically? ![]() ![]() We've written a great deal about Firaxis' latest already and our ongoing diary has just hit the point where the alien threat starts to chip away at our beloved squadmates. The year is young but we've already had the pleasure of welcoming two gruelling tactical slaughterfests into the world: XCOM 2 and Darkest Dungeon.
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